BOARD GAME TYCOON - PRESS KIT
Updated October 14, 2026 - https://boardgametycoon.com/press

Design your own board games, build their covers and run your publishing
studio from the first prototype to the finished box.


FACTSHEET

Title            Board Game Tycoon
Developer        Gladrex Interactive (Alexander Kreitner), a one-person
                 studio in Bavaria, Germany
Publisher        Self-published
Genre            Management sim, tycoon, single-player
Platforms        Windows, Mac, Linux (Steam)
Languages        English, German (full text)
Release          2027 (planned)
Price            Not announced
Status           In development, closed playtest builds since August 2026;
                 Steam page coming soon
Engine           Godot 4
Website          https://boardgametycoon.com
Contact          hello@gladrex.com


SHORT DESCRIPTION

Board Game Tycoon is an approachable single-player management sim about
designing and publishing your own board games. Choose themes and
mechanics, name your games and customize their covers. Simulated playtest
groups try your prototypes and show you what needs work. Revise your
designs, arrange a print run and find out how your games fare with
players, critics and fictional content creators. Manage sales, stock and
reprints as your catalog grows, all from a warm isometric publishing
studio.


LONG DESCRIPTION

In Board Game Tycoon, your idea becomes a box with your company's name on
it. Combine themes and mechanics, name your games and customize their
covers in the cover designer. Simulated playtest groups try your
prototypes: click a tester to hear what bugged them, work out the rough
edges at the game table, and test again. Every change takes time and
money. You decide when the design is ready for print.

Send your first print run to the printer and publish your game. The
prototype becomes a title in your catalog, and now you find out how many
boxes sell and how much of your budget is left for the next idea. Unsold
boxes tie up money on your shelves; as the last copies sell, it is time
to arrange a reprint.

Fictional magazines review your titles over weeks, each from its own
perspective. Players rate and discuss them on BoardGameFreak, the game's
fictional community site. Invite a content creator to a stream night with
your prototype, or commission videos about games you have already
published. Once a year, a jury picks the finalists for the Golden Die.
Your isometric office brings it all together: the next playtest at the
table, sales figures on the computer, another idea on the whiteboard.
Game by game, your catalog tells the story of the games you have made.

What's inside
- Game concepts for different audiences, shaped by themes and mechanics.
- Individual names and covers for your games, built in a layer-based
  cover designer.
- Simulated playtest groups, visible reactions and focused revisions.
- Publishing, sales, stock management and reprints.
- Fictional content creators, magazines and the BoardGameFreak community
  site.
- Conventions and an annual award gala as further stages for your games.
- Single-player management in English and German, played with mouse or
  controller.

What it is not: Board Game Tycoon is a management sim. The board games you
design are simulated; playtest groups, critics and the market react to
your decisions inside the game. It is not a toolkit for building board
games you can play yourself.

Planned for the full release: if players opt in, the games they publish
can appear on the BoardGameFreak charts of other players in the same
season, next to the simulated competition, complete with their names and
covers. Every name is reviewed by hand before it shows up.


SCREENSHOTS (PNG, 1920x1080, English UI, build 0.4.34)

BGT_01_Playtest_EN.png        Simulated playtest groups show how your
                              prototype lands with its players.
BGT_02_GameDesign_EN.png      Combine themes and mechanics to shape your
                              own board game.
BGT_03_CoverDesign_EN.png     Give every game its own name and custom
                              cover.
BGT_04_Publishing_EN.png      Publish your design and turn a prototype
                              into a finished box.
BGT_05_Awards_EN.png          See your games compete for recognition in
                              the simulated board game market.
BGT_06_Convention_Preview.png Full release preview: show your games at
                              conventions.
BGT_07_Catalogue_EN.png       Build a catalog of your own games and keep
                              track of sales and stock.
BGT_08_Studio_Preview.png     Full release preview: grow from a home
                              office into a publishing studio.
BGT_09_BoardGameFreak_EN.png  Players rate and discuss your titles on
                              BoardGameFreak, the game's fictional
                              community site.
BGT_10_HomeOffice_EN.png      The home office is the menu: every system
                              lives at a spot in the room.

German UI versions of six motifs (same scenes, German interface):
BGT_01_Playtest_DE.png, BGT_02_GameDesign_DE.png, BGT_03_CoverDesign_DE.png,
BGT_04_Publishing_DE.png, BGT_05_Awards_DE.png, BGT_07_Catalogue_DE.png.
Images 06 and 08 are language neutral; 09 and 10 exist in English only.

Images 01 to 08 are the Steam set in Steam order. Images 06 and 08 are
previews of the full release, not of the current build; please keep them
labeled as previews.


KEY ART AND LOGO (PNG)

BGT_KeyArt_Title_1836x857.png      Key art with title
BGT_KeyArt_NoTitle_1836x857.png    Key art without title, for your own
                                   layouts
BGT_Logo_Transparent_1280x720.png  Logo, transparent background
BGT_Capsule_Main_1232x706.png      Steam capsule
BGT_Trailer_Thumbnail_1280x720.png Announcement trailer thumbnail,
                                   ready to use (16:9)


TRAILER

The announcement trailer is finished. A viewing link will be added at the
reveal. The separate MP4 press download follows on October 23, 2026 at
10:00 CEST (08:00 UTC). For advance access, email hello@gladrex.com.
The original MP4 export is separate from this image ZIP.


USAGE

You are welcome to use the screenshots, key art and logo from this kit to
cover Board Game Tycoon in articles, videos and streams, monetized or not.
These images have no embargo. Trailer coverage, embeds, uploads and
excerpts by outlets and creators are permitted from October 23, 2026 at
10:00 CEST (08:00 UTC), unless a separate publication time is agreed in
writing. Please link to
boardgametycoon.com or the Steam page once it is live, keep the two
preview images labeled as full release previews, and keep the trailer
credits if you cut your own edit. Please do not alter the key art or
present the artwork as gameplay.

Playable builds for coverage are available on request; Steam keys will
follow once the store page is live. Email hello@gladrex.com with your
outlet or channel.


ABOUT THE DEVELOPER

Gladrex Interactive is the one-person studio of Alexander Kreitner in
Bavaria, Germany. Board Game Tycoon is built in Godot 4 and has been
playtested in closed rounds since August 2026. The game is written in
German and English in parallel, not translated after the fact.

Alexander answers questions by email in English or German and is happy
to do a call.

Gladrex Interactive - Alexander Kreitner - hello@gladrex.com
https://boardgametycoon.com - https://gladrex.com
